Bull Ring - Demo
Controls:
- WASD to Move
- Mouse to control camera
- space to pause
Wk 2:
- Set up "rope" base for further tweaking
- Set up FP character controller
- Began working on system manager and research on PC grip
Wk 3:
- Player now grips the "rope" for a set amount of time
- Player can move while holding "rope"
- Beginning to adjust how the rope "swing" feels
Wk4:
- pivoting the thought process for how I'm gonna do the core loop, because spending 3 weeks on one thing is not going well
- I'm beginning to base the swinging idea in grappling and swinging to get a start on how it will work
- I also made the beginnings of the arena the game will be played in to feel like I made some progress
- (This was also the week I was sick, so I guess I can't get TOO down on myself)
Wk5:
- Figured out line renderer attachment to ceiling and player
- Began configuration of player health and scoring system
- Player loses health when hit by enemy w/ cooldown
- Player gains points when closely passing an enemy (still needs cooldown and a condition against if the player is hit by the enemy).
- (Had to create new project because I messed up GitHub with a merge; too much for it to handle all at once).
Wk6:
- FINALLY got the rope working how I want it to work
- Did some tweaks on the camera (though still needs some work)
- Continued building on the Bull pathing so that it doesn't just follow the player, but has a bit of momentum that carries them PAST the player now
- Also, the bull has sound effects now :)
Wk7:
- Ui adjustments (placeholders for now)
- timer continuously goes down
- timer will jump down a little when player is hit
- player can not get their score incremented up if they have been hit
Wk8/9:
- basic main menu completed
- options menu started (only one slider usable)
- can adjust speed of swing
- bull pen door has open and close animations
- game has an end-of-level state for a success and a failure
Wk 10/11:
- new UI sprites added to menus
- sound manager created for levels
- changed the textures/materials of the arena
- can restart level from anywhere (except options menu)
- tilted camera down slightly for better view
Published | 9 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | SassyHat Games |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.