Controls:

  • Left & Right Arrows to move left and right
  • Up arrow - boost
  • Down arrow - brake
  • Space - attack

Credits:

W4:

  • white-"sprited" the game
  • set player movement
  • set obstacle/enemy movement
  • set obstacle/enemy "spawners"
  • reset game if player collides with obstacle or enemy (for now)

W5:

  • added health to  characters on screen
  • basic, static sprites
  • UI Health counter
  • game restarts after player is out of lives

W6:

  • added score counter
  • fixed health system
  • player is a tad smaller
  • can now complete the game
  • can restart or quit the game after completed or after failure

W7:

  • made the score counter Text on screen
  • allowed player to move forwards and backwards (planning on making these a speed boost and brakes in future)
  • allowed player to attack 3 times
  • created counter for attacks

W8:

  • fixed UI to be in proper placement
  • up and down keys are speed boost and brakes respectively
  • created invincibility on player after hit
  • added level timer
  • created separate code for enemy behavior

W9:

  • made the player smaller when boosting speed and bigger when braking
  • made enemies stick to the player and then disappear (there is a placeholder for their attack animation)
  • the road has been animated to move
  • the tractor sprite is a complete sprite
  • Music and a tractor sound has been added

W10:

  • Fixed the player collider to not include the back of the truck that is often off screen
  • Added some intuitive instruction in regards to keys
  • Labeled the score; there is an adding and subtracting icon now
  • The player's final score is posted at the end of the game

W11:

  • Updated the UI
    • New color scheme and fonts
    • New Health Icon
    • Health bar that goes down as player loses health
    • enemy icon next to attacks left
  • Began adding menus (not all fully functional)
    • Most of the buttons work, though
  • Fixed player losing attacks when not hitting an enemy

W12:

  • The sound sliders are functional
  • Main Menu greets the player
  • The Player Character and scarecrows have basic animations
  • Running into rocks and scarecrows have sound effects

W13:

  • Made it so the speed change also changes the speed of the obstacles perspective shift
  • Player Attack animation has been added
  • Cleaning up code and other tweaks

W14:

  • fixed menu inconsistencies with sizing
  • fixed some key bugs
  • added player preferences so game will save selected music volume

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